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Zen autopurge
Zen autopurge












zen autopurge
  1. Zen autopurge how to#
  2. Zen autopurge full#
  3. Zen autopurge trial#

So, it's still a positive imo even if ST doesn't match other classes. We are good 3 DPS providing MV as well I believe that's the context in which Magden shines the most at the moment. With 3 DPS groups having one DD AOE focused actually does work well in many instances to cut down adds quickly. If other classes gain more AOE and Winters doesn't get cost reduction (bc it is quite strong) we could be in trouble in this regard.ĪOE in 4-player: I usually top damage relative to all but necro's when I run dungeon/Arena, but in logs you see relative DPS drop off in boss fights if there are few adds. The proposed AOE DoT cost reduction could in fact hurt Magden bc sustaining Fissure, Unstable, Mystic, Winters is a non-issue with FG. They produce a large amount of AOE second to necros I believe.

Zen autopurge trial#

But for pure trial stack no, they don't bring much.

  • They still bring unique utility in SS portal and AS (OB, MV, MA).
  • Thus, the Magden ensures that uptime, can tag all big adds, and provides major breach (if no magcro). Could be wrong, but from what I see most groups don't in fact have a Warden that maintains uptime.

    Zen autopurge full#

    They are often regulated to distant positions so they keep the full setup while the other class with less utility skills runs Zen or a Templar in stack because they're skills lack range.

  • Other than the highest level groups, I rarely see in logs the Warden healer able to keep Fetcher on boss 70%.
  • Many prog leaders know this and often are excited to have a magden. Furthermore, I believe magden to be underrated in trials. I'm still enjoying that they are even acceptable vs a few patches a go but yes you don't see them much top end. That way, both variants bring a competitive, valuable group buff, though morag tong would probably need to be redesigned for Stamden to have a place. In fact, I think you could make a really cool design concept where Magden buffs frost damage, and Stamden buffs poison damage both through shalks. To make sure a debuff like this stays on a DPS, not a support, it could be given a short duration (like 4-5s after a cast of Cliff Racer or Deep Fissure) or made to scale up to full strength with Spell Damage like the new Engulfing. This would not only increase their DPS to competitive levels, but also help to buff the skills of any Necromancers in the group. Personally, I think it would be very interesting to give a similar debuff to Wardens, but for Frost Damage.

    Zen autopurge how to#

    Engulfing Flames is a great example of how to implement this. Warden needs something to support the group while doing damage. A Warden DPS can take care of Minor Vuln with Fetcher Infection, but we just established there is a Warden support that can also easily slot this one skill. A Warden DPS is not going to be able to keep up Frost Cloak, Minor Toughness, Minor Intellect, and provide the Harvest synergy, so a Warden healer or tank is always necessary. The other problem with Warden DPS is that it still brings nothing to a group. Screaming Cliff Racer is so weak that it’s inferior to Force Pulse and Elemental Weapon despite the good Animal Companions passives.

    zen autopurge

    Fissure is even weaker than Blastbones, which is also AoE, even at close range, and additionally Blastbones is a better damage type (Fire is buffed 10% by Engulfing, can proc Burning, and works well with sets like BSW or Succession). This should be based around Deep Fissure, but it is just not powerful enough as the class burst skill, significantly weaker than Crystal Fragments or Merciless Resolve (sure Fissure is AoE, but that’s rarely much benefit). Warden needs to be more effective when using a reactive and dynamic rotation.

    zen autopurge

    Also every time a dragon flies the remaining duration on DoTs is just wasted. In Sunspire for example, the dragons like to fly away 3 times per boss, which means you have to perform this slow ramp-up 4 times. The problem is that with this many DoTs to juggle, along with the Shalks every 3s, to maximize DPS, there is a long ramp-up time at the start of a fight or when switching targets. Its 10% bonus to magic damage means that Magden can still utilize skills like Consuming Trap and Degeneration (unlike most classes), as well as Orbs, Wall, Fetcher, Winters Revenge and Barbed Trap. Warden seems close to the other classes on a target dummy, but it doesn’t do very well in dynamic environments like trials.














    Zen autopurge